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+5 Physical Protection and Magical Protection Abilities that function like basic attacks do not benefit from this. +3 Gold per Minion Assisted Subsequent hits on the same target do 75% bonus damage for the next 3s.PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. +10 Bonus Ability Damage PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage.

ROLE QUEST: SUPPORT If you have taken or dealt damage in the last 5s, their Healing from abilities is increased by an additional 15%. ROLE QUEST: SUPPORT Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. Subsequent hits on the same target do 75% bonus damage for the next 3s.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. Each time anything dies within 80 units you gain a stack. Each stack provides 10% of 100 Health +5 Per Level. Cooldown - 120s.PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown.

The initial countdown will not start until you leave the fountain.PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack.

ROLE QUEST: SUPPORT Enemy gods provide 5 stacks.PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. +3 Gold per Minion Assisted Brave, if foolish, For a time, Fenrir was forgotten, the dire prophecy just a memory. Getting a Kill or Assist on an Enemy god provides 3 stacks. Stacks last for 15s and stack up to 5 times. If you have over 200 Physical Power, your ability bonus damage scales up. ROLE QUEST: MID Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. The initial countdown will not start until you leave the fountain.+100 Health

ROLE QUEST: SOLO Browse Hel pro builds, top builds and guides.

The initial countdown will not start until you leave the fountain.PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. +10 Physical & Magical Protection Dealing damage to an enemy god provides 1 stack. Subsequent hits on the same target do half the bonus damage for the next 3s.PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.AURA - Allied gods within 70 units have their Healing from abilities increased by 10%. You may still move. This effect lasts for 10s and can only occur once every 10s.PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. As a show of faith, he demanded one of them place a hand in his mouth, and if the ribbon proved magical in nature, he would exact punishment. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. Enemy gods provide 5 stacks.PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.This can happen when a God is new or there is a new patch.Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.+75 Health Mortals must rely on the wisdom of the Gods, but never forget they are fallible. +10 Physical & Magical Protection Fixed a bug where Fenrir wouldn't always build a rune on his first basic attack. Mind if you go to check it out?I will never make a build only, i have even make a guide :DSasaki, he can fill muiltiple roles as assassin tank or bruiser. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. Assist with Minion kills to gain stacks. Create, share and explore a wide variety of Smite god guides, builds and general strategy in a friendly community. Assist with Minion kills to gain stacks. This does not stack with similar Auras.PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. +7 HP5 & 7 MP5 while within 60ft of an ally god +7 HP5 & 7 MP5 while within 60ft of an ally god +2 MP5 Per 10% Missing Mana But they were all warned and the Gods did nothing. The initial countdown will not start until you leave the fountain.PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. Create, share and explore a wide variety of Smite god guides, builds and general strategy in a friendly community. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.+100 Health